WATER
5General Wayne of the Ice Barrier
Archetype:
Ice Barrier
ATK:
2100
DEF:
400
View:
4182
Spells and Traps sent from the field to your opponent's GY are banished instead. You can only use each of the following effects of "General Wayne of the Ice Barrier" once per turn. If your opponent controls a monster and you control an "Ice Barrier" monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Ice Barrier" Spell/Trap from your Deck to your hand.
General Wayne of the Ice Barrier — Power Evaluation
Final Score: 62 ± 8 · Confidence: Medium
- Intrinsic: 60 · Deck: 62.5 · Meta: provisional
- Primary role: Searcher/Tutor · Secondary: Starter
Why it scores here
General Wayne reliably converts an Ice Barrier board into a search for one Ice Barrier Spell/Trap and a hand-summoned body, so its score comes mostly from access and a small search. Its 2100 ATK and Level 5 body earn nothing on their own, and the Ice Barrier-only text limits how portable it is. Its appearance in all 400 sampled decks reflects how central it is to the Ice Barrier family, not intrinsic power (guardrail 3). No combo evidence exists, so combo conversion rests on text alone.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 85 | Appears in 400 of 400 decks, and both the summon-search and the hand Special Summon need only an Ice Barrier monster plus an opponent monster (observed, verified). |
| Combo & Conversion | 45 | No recorded boards, so conversion is limited to a hand-summoned body plus one Spell/Trap search (inferred). |
| Resource Economy | 60 | The on-summon search adds one card, and the hand Special Summon is card-neutral, with no recursion or refuel in the text (verified). |
| Effect & Interaction | 30 | The only interaction is a static banish of opponent-bound Spells and Traps from the field, which is a minor graveyard-hate effect (verified). |
| Material Utility | 60 | A Level 5 WATER Warrior is a generic material body and keeps its level and attribute when its effects are negated (verified, inferred). |
| Resilience & Flexibility | 55 | The hand Special Summon works from hand, and the search is once per turn, but a single negate on the summon ends both effects (inferred). |
| Deck-Building Efficiency | 60 | Average 1.43 copies per deck with no garnet or lock, but the hand summon is archetype-locked to Ice Barrier monsters (observed, inferred). |
Calculation
Weight profile: 0.7 Searcher/Tutor + 0.3 Starter/Combo enabler. Intrinsic ≈ 60, Deck ≈ 62.5, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Live in hand whenever an Ice Barrier monster is on the field and the opponent controls a monster
- On-summon Ice Barrier Spell/Trap search is reliable and once per turn
- Clean generic Level 5 WATER Warrior body that still works as material when its effects are negated
- Runs at roughly one copy per deck, so it is cheap to play
Weaknesses
- Both effects depend on Ice Barrier monsters, which limits portability across homes
- The 2100 ATK and Level 5 body add no power by themselves
- The static banish is minor interaction
- A single negate on the summon stops the search and the hand Special Summon
Counters / choke points
- Generic negation of the on-summon search trigger (no card-specific counters in evidence)
Best use
Searcher / Tutor with hand-summon access. Decks: Ice Barrier (archetype 614), Ice Barrier (archetype 247). Suggested copies: 1.
Evidence & gaps
- Verified: Card text: static banish of opponent-bound Spells and Traps; once-per-turn hand Special Summon and on-summon Ice Barrier Spell/Trap search; Appears in 400 of 400 sampled decks; 99% co-occurrence with Revealer of the Ice Barrier; Level 5 WATER Warrior Effect Monster, 2100 ATK
- Observed: Average copies per deck 1.43 (280 decks run 1 copy, 68 run 2, 52 run 3); Ice Barrier family is 54.2% plus 16.2% of sampled decks; 77.2% of decks are gameplay type 7
- Inferred: The hand Special Summon is live whenever an Ice Barrier monster is on the field and the opponent controls a monster; The search is a reliable one-card gain, and a negate would end both effects
- Data gaps: No combo evidence (total_combos 0); combo conversion is text-only inference No usage statistics (StatisticsCard); inclusion % comes from the deck sample only No banlist token; assumed 3 copies 'Ice Barrier' appears under three archetype ids (614, 247, 443); treated as one family No card-specific counters or rulings in evidence






